Files
hydra/src/main/services/download/download-manager.ts
Chubby Granny Chaser 46e248c62a feat: add banner management features and translations
- Introduced new translations for banner actions including "Change banner", "Replace banner", "Remove banner", and confirmation prompts in English, Spanish, Portuguese, and Russian.
- Updated the UploadBackgroundImageButton component to support banner management with options to change, replace, or remove the banner.
- Implemented a confirmation modal for removing the banner.
- Enhanced user experience with animations for dropdown menus and button interactions.
- Removed deprecated Qiwi downloader support and added Rootz downloader integration.
2026-01-11 17:13:54 +00:00

549 lines
16 KiB
TypeScript

import { Downloader, DownloadError, FILE_EXTENSIONS_TO_EXTRACT } from "@shared";
import { WindowManager } from "../window-manager";
import { publishDownloadCompleteNotification } from "../notifications";
import type { Download, DownloadProgress, UserPreferences } from "@types";
import {
GofileApi,
DatanodesApi,
MediafireApi,
PixelDrainApi,
VikingFileApi,
RootzApi,
} from "../hosters";
import { PythonRPC } from "../python-rpc";
import {
LibtorrentPayload,
LibtorrentStatus,
PauseDownloadPayload,
} from "./types";
import { calculateETA, getDirSize } from "./helpers";
import { RealDebridClient } from "./real-debrid";
import path from "path";
import { logger } from "../logger";
import { db, downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
import { sortBy } from "lodash-es";
import { TorBoxClient } from "./torbox";
import { GameFilesManager } from "../game-files-manager";
import { HydraDebridClient } from "./hydra-debrid";
import { BuzzheavierApi, FuckingFastApi } from "@main/services/hosters";
export class DownloadManager {
private static downloadingGameId: string | null = null;
private static extractFilename(
url: string,
originalUrl?: string
): string | undefined {
if (originalUrl?.includes("#")) {
const hashPart = originalUrl.split("#")[1];
if (hashPart && !hashPart.startsWith("http") && hashPart.includes(".")) {
return hashPart;
}
}
if (url.includes("#")) {
const hashPart = url.split("#")[1];
if (hashPart && !hashPart.startsWith("http") && hashPart.includes(".")) {
return hashPart;
}
}
try {
const urlObj = new URL(url);
const pathname = urlObj.pathname;
const pathParts = pathname.split("/");
const filename = pathParts[pathParts.length - 1];
if (filename?.includes(".") && filename.length > 0) {
return decodeURIComponent(filename);
}
} catch {
// Invalid URL
}
return undefined;
}
private static sanitizeFilename(filename: string): string {
return filename.replaceAll(/[<>:"/\\|?*]/g, "_");
}
private static createDownloadPayload(
directUrl: string,
originalUrl: string,
downloadId: string,
savePath: string
) {
const filename =
this.extractFilename(originalUrl, directUrl) ||
this.extractFilename(directUrl);
const sanitizedFilename = filename
? this.sanitizeFilename(filename)
: undefined;
if (sanitizedFilename) {
logger.log(`[DownloadManager] Using filename: ${sanitizedFilename}`);
} else {
logger.log(
`[DownloadManager] No filename extracted, aria2 will use default`
);
}
return {
action: "start" as const,
game_id: downloadId,
url: directUrl,
save_path: savePath,
out: sanitizedFilename,
allow_multiple_connections: true,
};
}
public static async startRPC(
download?: Download,
downloadsToSeed?: Download[]
) {
PythonRPC.spawn(
download?.status === "active"
? await this.getDownloadPayload(download).catch((err) => {
logger.error("Error getting download payload", err);
return undefined;
})
: undefined,
downloadsToSeed?.map((download) => ({
action: "seed",
game_id: levelKeys.game(download.shop, download.objectId),
url: download.uri,
save_path: download.downloadPath,
}))
);
if (download) {
this.downloadingGameId = levelKeys.game(download.shop, download.objectId);
}
}
private static async getDownloadStatus() {
const response = await PythonRPC.rpc.get<LibtorrentPayload | null>(
"/status"
);
if (response.data === null || !this.downloadingGameId) return null;
const downloadId = this.downloadingGameId;
try {
const {
progress,
numPeers,
numSeeds,
downloadSpeed,
bytesDownloaded,
fileSize,
folderName,
status,
} = response.data;
const isDownloadingMetadata =
status === LibtorrentStatus.DownloadingMetadata;
const isCheckingFiles = status === LibtorrentStatus.CheckingFiles;
const download = await downloadsSublevel.get(downloadId);
if (!isDownloadingMetadata && !isCheckingFiles) {
if (!download) return null;
const updatedDownload = {
...download,
bytesDownloaded,
fileSize,
progress,
folderName,
status: "active" as const,
};
await downloadsSublevel.put(downloadId, updatedDownload);
return {
numPeers,
numSeeds,
downloadSpeed,
timeRemaining: calculateETA(fileSize, bytesDownloaded, downloadSpeed),
isDownloadingMetadata,
isCheckingFiles,
progress,
gameId: downloadId,
download: updatedDownload,
} as DownloadProgress;
}
return {
numPeers,
numSeeds,
downloadSpeed,
timeRemaining: calculateETA(fileSize, bytesDownloaded, downloadSpeed),
isDownloadingMetadata,
isCheckingFiles,
progress,
gameId: downloadId,
download,
} as DownloadProgress;
} catch (err) {
return null;
}
}
public static async watchDownloads() {
const status = await this.getDownloadStatus();
if (status) {
const { gameId, progress } = status;
const [download, game] = await Promise.all([
downloadsSublevel.get(gameId),
gamesSublevel.get(gameId),
]);
if (!download || !game) return;
const userPreferences = await db.get<string, UserPreferences | null>(
levelKeys.userPreferences,
{ valueEncoding: "json" }
);
if (WindowManager.mainWindow && download) {
WindowManager.mainWindow.setProgressBar(progress === 1 ? -1 : progress);
WindowManager.mainWindow.webContents.send(
"on-download-progress",
JSON.parse(JSON.stringify({ ...status, game }))
);
}
const shouldExtract = download.automaticallyExtract;
if (progress === 1 && download) {
publishDownloadCompleteNotification(game);
if (
userPreferences?.seedAfterDownloadComplete &&
download.downloader === Downloader.Torrent
) {
await downloadsSublevel.put(gameId, {
...download,
status: "seeding",
shouldSeed: true,
queued: false,
extracting: shouldExtract,
});
} else {
await downloadsSublevel.put(gameId, {
...download,
status: "complete",
shouldSeed: false,
queued: false,
extracting: shouldExtract,
});
this.cancelDownload(gameId);
}
if (shouldExtract) {
const gameFilesManager = new GameFilesManager(
game.shop,
game.objectId
);
if (
FILE_EXTENSIONS_TO_EXTRACT.some((ext) =>
download.folderName?.endsWith(ext)
)
) {
gameFilesManager.extractDownloadedFile();
} else if (download.folderName) {
gameFilesManager
.extractFilesInDirectory(
path.join(download.downloadPath, download.folderName)
)
.then(() => gameFilesManager.setExtractionComplete());
}
}
const downloads = await downloadsSublevel
.values()
.all()
.then((games) =>
sortBy(
games.filter((game) => game.status === "paused" && game.queued),
"timestamp",
"DESC"
)
);
const [nextItemOnQueue] = downloads;
if (nextItemOnQueue) {
this.resumeDownload(nextItemOnQueue);
} else {
this.downloadingGameId = null;
}
}
}
}
public static async getSeedStatus() {
const seedStatus = await PythonRPC.rpc
.get<LibtorrentPayload[] | []>("/seed-status")
.then((res) => res.data);
if (!seedStatus.length) return;
logger.log(seedStatus);
seedStatus.forEach(async (status) => {
const download = await downloadsSublevel.get(status.gameId);
if (!download) return;
const totalSize = await getDirSize(
path.join(download.downloadPath, status.folderName)
);
if (totalSize < status.fileSize) {
await this.cancelDownload(status.gameId);
await downloadsSublevel.put(status.gameId, {
...download,
status: "paused",
shouldSeed: false,
progress: totalSize / status.fileSize,
});
WindowManager.mainWindow?.webContents.send("on-hard-delete");
}
});
WindowManager.mainWindow?.webContents.send("on-seeding-status", seedStatus);
}
static async pauseDownload(downloadKey = this.downloadingGameId) {
await PythonRPC.rpc
.post("/action", {
action: "pause",
game_id: downloadKey,
} as PauseDownloadPayload)
.catch(() => {});
if (downloadKey === this.downloadingGameId) {
WindowManager.mainWindow?.setProgressBar(-1);
this.downloadingGameId = null;
}
}
static async resumeDownload(download: Download) {
return this.startDownload(download);
}
static async cancelDownload(downloadKey = this.downloadingGameId) {
await PythonRPC.rpc
.post("/action", { action: "cancel", game_id: downloadKey })
.catch((err) => logger.error("Failed to cancel game download", err));
if (downloadKey === this.downloadingGameId) {
WindowManager.mainWindow?.setProgressBar(-1);
WindowManager.mainWindow?.webContents.send("on-download-progress", null);
this.downloadingGameId = null;
}
}
static async resumeSeeding(download: Download) {
await PythonRPC.rpc.post("/action", {
action: "resume_seeding",
game_id: levelKeys.game(download.shop, download.objectId),
url: download.uri,
save_path: download.downloadPath,
});
}
static async pauseSeeding(downloadKey: string) {
await PythonRPC.rpc.post("/action", {
action: "pause_seeding",
game_id: downloadKey,
});
}
private static async getDownloadPayload(download: Download) {
const downloadId = levelKeys.game(download.shop, download.objectId);
switch (download.downloader) {
case Downloader.Gofile: {
const id = download.uri.split("/").pop();
const token = await GofileApi.authorize();
const downloadLink = await GofileApi.getDownloadLink(id!);
await GofileApi.checkDownloadUrl(downloadLink);
return {
action: "start",
game_id: downloadId,
url: downloadLink,
save_path: download.downloadPath,
header: `Cookie: accountToken=${token}`,
allow_multiple_connections: true,
connections_limit: 8,
};
}
case Downloader.PixelDrain: {
const id = download.uri.split("/").pop();
const downloadUrl = await PixelDrainApi.getDownloadUrl(id!);
return {
action: "start",
game_id: downloadId,
url: downloadUrl,
save_path: download.downloadPath,
};
}
case Downloader.Datanodes: {
const downloadUrl = await DatanodesApi.getDownloadUrl(download.uri);
return {
action: "start",
game_id: downloadId,
url: downloadUrl,
save_path: download.downloadPath,
};
}
case Downloader.Buzzheavier: {
logger.log(
`[DownloadManager] Processing Buzzheavier download for URI: ${download.uri}`
);
try {
const directUrl = await BuzzheavierApi.getDirectLink(download.uri);
logger.log(`[DownloadManager] Buzzheavier direct URL obtained`);
return this.createDownloadPayload(
directUrl,
download.uri,
downloadId,
download.downloadPath
);
} catch (error) {
logger.error(
`[DownloadManager] Error processing Buzzheavier download:`,
error
);
throw error;
}
}
case Downloader.FuckingFast: {
logger.log(
`[DownloadManager] Processing FuckingFast download for URI: ${download.uri}`
);
try {
const directUrl = await FuckingFastApi.getDirectLink(download.uri);
logger.log(`[DownloadManager] FuckingFast direct URL obtained`);
return this.createDownloadPayload(
directUrl,
download.uri,
downloadId,
download.downloadPath
);
} catch (error) {
logger.error(
`[DownloadManager] Error processing FuckingFast download:`,
error
);
throw error;
}
}
case Downloader.Mediafire: {
const downloadUrl = await MediafireApi.getDownloadUrl(download.uri);
return {
action: "start",
game_id: downloadId,
url: downloadUrl,
save_path: download.downloadPath,
};
}
case Downloader.Torrent:
return {
action: "start",
game_id: downloadId,
url: download.uri,
save_path: download.downloadPath,
};
case Downloader.RealDebrid: {
const downloadUrl = await RealDebridClient.getDownloadUrl(download.uri);
if (!downloadUrl) throw new Error(DownloadError.NotCachedOnRealDebrid);
return {
action: "start",
game_id: downloadId,
url: downloadUrl,
save_path: download.downloadPath,
allow_multiple_connections: true,
};
}
case Downloader.TorBox: {
const { name, url } = await TorBoxClient.getDownloadInfo(download.uri);
if (!url) return;
return {
action: "start",
game_id: downloadId,
url,
save_path: download.downloadPath,
out: name,
allow_multiple_connections: true,
};
}
case Downloader.Hydra: {
const downloadUrl = await HydraDebridClient.getDownloadUrl(
download.uri
);
if (!downloadUrl) throw new Error(DownloadError.NotCachedOnHydra);
return {
action: "start",
game_id: downloadId,
url: downloadUrl,
save_path: download.downloadPath,
allow_multiple_connections: true,
};
}
case Downloader.VikingFile: {
logger.log(
`[DownloadManager] Processing VikingFile download for URI: ${download.uri}`
);
try {
const downloadUrl = await VikingFileApi.getDownloadUrl(download.uri);
logger.log(`[DownloadManager] VikingFile direct URL obtained`);
return {
action: "start",
game_id: downloadId,
url: downloadUrl,
save_path: download.downloadPath,
header:
"User-Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/121.0.0.0 Safari/537.36",
};
} catch (error) {
logger.error(
`[DownloadManager] Error processing VikingFile download:`,
error
);
throw error;
}
}
case Downloader.Rootz: {
const downloadUrl = await RootzApi.getDownloadUrl(download.uri);
return {
action: "start",
game_id: downloadId,
url: downloadUrl,
save_path: download.downloadPath,
};
}
}
}
static async startDownload(download: Download) {
const payload = await this.getDownloadPayload(download);
await PythonRPC.rpc.post("/action", payload);
this.downloadingGameId = levelKeys.game(download.shop, download.objectId);
}
}