mirror of
https://github.com/hydralauncher/hydra.git
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111 lines
2.8 KiB
TypeScript
111 lines
2.8 KiB
TypeScript
import type { GameShop, LudusaviBackup, LudusaviConfig } from "@types";
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import Piscina from "piscina";
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import { app } from "electron";
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import fs from "node:fs";
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import path from "node:path";
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import YAML from "yaml";
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import ludusaviWorkerPath from "../workers/ludusavi.worker?modulePath";
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import { LUDUSAVI_MANIFEST_URL } from "@main/constants";
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import { SystemPath } from "./system-path";
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export class Ludusavi {
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private static ludusaviPath = path.join(
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SystemPath.getPath("appData"),
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"ludusavi"
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);
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private static ludusaviConfigPath = path.join(
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this.ludusaviPath,
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"config.yaml"
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);
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private static binaryPath = app.isPackaged
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? path.join(process.resourcesPath, "ludusavi", "ludusavi")
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: path.join(__dirname, "..", "..", "ludusavi", "ludusavi");
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private static worker = new Piscina({
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filename: ludusaviWorkerPath,
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workerData: {
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binaryPath: this.binaryPath,
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},
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maxThreads: 1,
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});
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static async getConfig() {
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if (!fs.existsSync(this.ludusaviConfigPath)) {
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await this.worker.run(undefined, { name: "generateConfig" });
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}
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const config = YAML.parse(
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fs.readFileSync(this.ludusaviConfigPath, "utf-8")
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) as LudusaviConfig;
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return config;
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}
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static async backupGame(
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_shop: GameShop,
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objectId: string,
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backupPath: string,
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winePrefix?: string | null
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): Promise<LudusaviBackup> {
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return this.worker.run(
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{ title: objectId, backupPath, winePrefix },
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{ name: "backupGame" }
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);
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}
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static async getBackupPreview(
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_shop: GameShop,
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objectId: string,
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winePrefix?: string | null
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): Promise<LudusaviBackup | null> {
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const config = await this.getConfig();
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const backupData = await this.worker.run(
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{ title: objectId, winePrefix, preview: true },
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{ name: "backupGame" }
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);
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const customGame = config.customGames.find(
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(game) => game.name === objectId
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);
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return {
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...backupData,
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customBackupPath: customGame?.files[0] || null,
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};
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}
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static async restoreBackup(backupPath: string) {
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return this.worker.run(backupPath, { name: "restoreBackup" });
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}
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static async addManifestToLudusaviConfig() {
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const config = await this.getConfig();
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config.manifest.enable = false;
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config.manifest.secondary = [{ url: LUDUSAVI_MANIFEST_URL, enable: true }];
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fs.writeFileSync(this.ludusaviConfigPath, YAML.stringify(config));
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}
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static async addCustomGame(title: string, savePath: string | null) {
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const config = await this.getConfig();
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const filteredGames = config.customGames.filter(
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(game) => game.name !== title
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);
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if (savePath) {
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filteredGames.push({
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name: title,
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files: [savePath],
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registry: [],
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});
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}
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config.customGames = filteredGames;
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fs.writeFileSync(this.ludusaviConfigPath, YAML.stringify(config));
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}
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}
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