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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
21 lines
725 B
C++
21 lines
725 B
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Refer to the license.txt file included
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#include "Core/Config/UISettings.h"
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namespace Config
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{
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// UI.General
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const Info<bool> MAIN_USE_DISCORD_PRESENCE{{System::Main, "General", "UseDiscordPresence"}, true};
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#ifdef ANDROID
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const Info<bool> MAIN_USE_GAME_COVERS{{System::Main, "General", "UseGameCovers"}, true};
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#else
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const Info<bool> MAIN_USE_GAME_COVERS{{System::Main, "General", "UseGameCovers"}, false};
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#endif
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const Info<bool> MAIN_FOCUSED_HOTKEYS{{System::Main, "General", "HotkeysRequireFocus"}, true};
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const Info<bool> MAIN_RECURSIVE_ISO_PATHS{{System::Main, "General", "RecursiveISOPaths"}, false};
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} // namespace Config
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