Files
dolphin/Source/Core/Core/CPUThreadConfigCallback.cpp
JosJuice 7197e3abd0 Use structs for config callback IDs
This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00

80 lines
1.7 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/CPUThreadConfigCallback.h"
#include <atomic>
#include "Common/Assert.h"
#include "Common/Config/Config.h"
#include "Core/Core.h"
namespace
{
std::atomic<bool> s_should_run_callbacks = false;
static std::vector<
std::pair<CPUThreadConfigCallback::ConfigChangedCallbackID, Config::ConfigChangedCallback>>
s_callbacks;
static size_t s_next_callback_id = 0;
void RunCallbacks()
{
for (const auto& callback : s_callbacks)
callback.second();
}
void OnConfigChanged()
{
if (Core::IsCPUThread())
{
s_should_run_callbacks.store(false, std::memory_order_relaxed);
RunCallbacks();
}
else
{
s_should_run_callbacks.store(true, std::memory_order_relaxed);
}
}
}; // namespace
namespace CPUThreadConfigCallback
{
ConfigChangedCallbackID AddConfigChangedCallback(Config::ConfigChangedCallback func)
{
DEBUG_ASSERT(Core::IsCPUThread());
static auto s_config_changed_callback_id = Config::AddConfigChangedCallback(&OnConfigChanged);
const ConfigChangedCallbackID callback_id{s_next_callback_id};
++s_next_callback_id;
s_callbacks.emplace_back(std::make_pair(callback_id, std::move(func)));
return callback_id;
}
void RemoveConfigChangedCallback(ConfigChangedCallbackID callback_id)
{
DEBUG_ASSERT(Core::IsCPUThread());
for (auto it = s_callbacks.begin(); it != s_callbacks.end(); ++it)
{
if (it->first == callback_id)
{
s_callbacks.erase(it);
return;
}
}
}
void CheckForConfigChanges()
{
DEBUG_ASSERT(Core::IsCPUThread());
if (s_should_run_callbacks.exchange(false, std::memory_order_relaxed))
RunCallbacks();
}
}; // namespace CPUThreadConfigCallback