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Firehawk52-backup/dolphin
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mirror of https://github.com/dolphin-emu/dolphin.git synced 2026-01-15 16:33:15 -03:00
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44,888 Commits 12 Branches 18 Tags
f846fc0d022c6cb00700412d72df9fbd848408e5
Commit Graph

4 Commits

Author SHA1 Message Date
iwubcode
f846fc0d02 VideoCommon: clear all compiler work when resource manager shuts down 2025-12-24 01:51:55 -06:00
iwubcode
c97a947f67 VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
iwubcode
5c00f07074 VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
iwubcode
2d21a99205 VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
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