iwubcode
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aa1605e95a
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Merge pull request #14228 from iwubcode/clear_compiler_work_resource_mgr
VideoCommon: clear all compiler work when resource manager shuts down
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2025-12-27 13:09:21 -06:00 |
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Sintendo
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1b3485b6fd
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VideoCommon: Fix ShaderResource init order warning
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2025-12-26 23:15:17 +01:00 |
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iwubcode
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f846fc0d02
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VideoCommon: clear all compiler work when resource manager shuts down
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2025-12-24 01:51:55 -06:00 |
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iwubcode
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c97a947f67
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VideoCommon: move resource state processing to the resource base class
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2025-11-23 11:08:50 -06:00 |
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iwubcode
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5c00f07074
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VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system
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2025-11-23 11:08:50 -06:00 |
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iwubcode
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93a6cc80b4
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VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset
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2025-11-23 11:04:24 -06:00 |
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iwubcode
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989ecca235
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VideoCommon: add a texture pool for resource management
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2025-11-23 11:04:24 -06:00 |
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iwubcode
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2d21a99205
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VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource.
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2025-11-23 11:04:24 -06:00 |
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