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FifoManager: Extract RestoreState from PauseAndLock
Replace calls of FifoManager::PauseAndLock(do_lock=false) with new function RestoreState for clarity.
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@@ -70,7 +70,7 @@ void VideoConfig::Refresh()
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g_Config.VerifyValidity();
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if (lock_gpu_thread)
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system.GetFifo().PauseAndLock(false, true);
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system.GetFifo().RestoreState(true);
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};
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s_config_changed_callback_id =
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