diff --git a/Source/Core/Core/System.cpp b/Source/Core/Core/System.cpp
index 22681cac43..d22c058258 100644
--- a/Source/Core/Core/System.cpp
+++ b/Source/Core/Core/System.cpp
@@ -33,12 +33,12 @@
#include "IOS/USB/Emulated/Infinity.h"
#include "IOS/USB/Emulated/Skylanders/Skylander.h"
#include "IOS/USB/USBScanner.h"
-#include "VideoCommon/Assets/CustomResourceManager.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
+#include "VideoCommon/Resources/CustomResourceManager.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/XFStateManager.h"
diff --git a/Source/Core/DolphinLib.props b/Source/Core/DolphinLib.props
index f4a9c04a92..e8ca03d4bd 100644
--- a/Source/Core/DolphinLib.props
+++ b/Source/Core/DolphinLib.props
@@ -673,10 +673,11 @@
+
+
-
@@ -752,6 +753,9 @@
+
+
+
@@ -1340,8 +1344,8 @@
+
-
@@ -1402,6 +1406,9 @@
+
+
+
diff --git a/Source/Core/VideoCommon/Assets/AssetListener.h b/Source/Core/VideoCommon/Assets/AssetListener.h
new file mode 100644
index 0000000000..d543a2bb14
--- /dev/null
+++ b/Source/Core/VideoCommon/Assets/AssetListener.h
@@ -0,0 +1,23 @@
+// Copyright 2025 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+namespace VideoCommon
+{
+class AssetListener
+{
+public:
+ AssetListener() = default;
+ virtual ~AssetListener() = default;
+
+ AssetListener(const AssetListener&) = default;
+ AssetListener(AssetListener&&) = default;
+ AssetListener& operator=(const AssetListener&) = default;
+ AssetListener& operator=(AssetListener&&) = default;
+
+ virtual void NotifyAssetLoadSuccess() = 0;
+ virtual void NotifyAssetLoadFailed() = 0;
+ virtual void AssetUnloaded() = 0;
+};
+} // namespace VideoCommon
diff --git a/Source/Core/VideoCommon/Assets/CustomResourceManager.cpp b/Source/Core/VideoCommon/Assets/CustomAssetCache.cpp
similarity index 61%
rename from Source/Core/VideoCommon/Assets/CustomResourceManager.cpp
rename to Source/Core/VideoCommon/Assets/CustomAssetCache.cpp
index 6f8d3557bb..606f28d5fe 100644
--- a/Source/Core/VideoCommon/Assets/CustomResourceManager.cpp
+++ b/Source/Core/VideoCommon/Assets/CustomAssetCache.cpp
@@ -1,7 +1,7 @@
// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "VideoCommon/Assets/CustomResourceManager.h"
+#include "VideoCommon/Assets/CustomAssetCache.h"
#include "Common/Logging/Log.h"
#include "Common/MemoryUtil.h"
@@ -14,7 +14,7 @@
namespace VideoCommon
{
-void CustomResourceManager::Initialize()
+void CustomAssetCache::Initialize()
{
// Use half of available system memory but leave at least 2GiB unused for system stability.
constexpr size_t must_keep_unused = 2 * size_t(1024 * 1024 * 1024);
@@ -28,19 +28,16 @@ void CustomResourceManager::Initialize()
ERROR_LOG_FMT(VIDEO, "Not enough system memory for custom resources.");
m_asset_loader.Initialize();
-
- m_xfb_event =
- GetVideoEvents().after_frame_event.Register([this](Core::System&) { XFBTriggered(); });
}
-void CustomResourceManager::Shutdown()
+void CustomAssetCache::Shutdown()
{
Reset();
m_asset_loader.Shutdown();
}
-void CustomResourceManager::Reset()
+void CustomAssetCache::Reset()
{
m_asset_loader.Reset(true);
@@ -48,66 +45,27 @@ void CustomResourceManager::Reset()
m_pending_assets = {};
m_asset_handle_to_data.clear();
m_asset_id_to_handle.clear();
- m_texture_data_asset_cache.clear();
m_dirty_assets.clear();
m_ram_used = 0;
}
-void CustomResourceManager::MarkAssetDirty(const CustomAssetLibrary::AssetID& asset_id)
+void CustomAssetCache::MarkAssetDirty(const CustomAssetLibrary::AssetID& asset_id)
{
std::lock_guard guard(m_dirty_mutex);
m_dirty_assets.insert(asset_id);
}
-CustomResourceManager::TextureTimePair CustomResourceManager::GetTextureDataFromAsset(
- const CustomAssetLibrary::AssetID& asset_id,
- std::shared_ptr library)
+void CustomAssetCache::MarkAssetPending(CustomAsset* asset)
{
- auto& resource = m_texture_data_asset_cache[asset_id];
- if (resource.asset_data != nullptr &&
- resource.asset_data->load_status == AssetData::LoadStatus::ResourceDataAvailable)
- {
- m_active_assets.MakeAssetHighestPriority(resource.asset->GetHandle(), resource.asset);
- return {resource.texture_data, resource.asset->GetLastLoadedTime()};
- }
-
- // If there is an error, don't try and load again until the error is fixed
- if (resource.asset_data != nullptr && resource.asset_data->has_load_error)
- return {};
-
- LoadTextureDataAsset(asset_id, std::move(library), &resource);
- m_active_assets.MakeAssetHighestPriority(resource.asset->GetHandle(), resource.asset);
-
- return {};
+ m_pending_assets.MakeAssetHighestPriority(asset->GetHandle(), asset);
}
-void CustomResourceManager::LoadTextureDataAsset(
- const CustomAssetLibrary::AssetID& asset_id,
- std::shared_ptr library, InternalTextureDataResource* resource)
+void CustomAssetCache::MarkAssetActive(CustomAsset* asset)
{
- if (!resource->asset)
- {
- resource->asset =
- CreateAsset(asset_id, AssetData::AssetType::TextureData, std::move(library));
- resource->asset_data = &m_asset_handle_to_data[resource->asset->GetHandle()];
- }
-
- auto texture_data = resource->asset->GetData();
- if (!texture_data || resource->asset_data->load_status == AssetData::LoadStatus::PendingReload)
- {
- // Tell the system we are still interested in loading this asset
- const auto asset_handle = resource->asset->GetHandle();
- m_pending_assets.MakeAssetHighestPriority(asset_handle,
- m_asset_handle_to_data[asset_handle].asset.get());
- }
- else if (resource->asset_data->load_status == AssetData::LoadStatus::LoadFinished)
- {
- resource->texture_data = std::move(texture_data);
- resource->asset_data->load_status = AssetData::LoadStatus::ResourceDataAvailable;
- }
+ m_active_assets.MakeAssetHighestPriority(asset->GetHandle(), asset);
}
-void CustomResourceManager::XFBTriggered()
+void CustomAssetCache::Update()
{
ProcessDirtyAssets();
ProcessLoadedAssets();
@@ -127,7 +85,7 @@ void CustomResourceManager::XFBTriggered()
m_asset_loader.ScheduleAssetsToLoad(m_pending_assets.Elements(), allowed_memory);
}
-void CustomResourceManager::ProcessDirtyAssets()
+void CustomAssetCache::ProcessDirtyAssets()
{
decltype(m_dirty_assets) dirty_assets;
@@ -154,7 +112,7 @@ void CustomResourceManager::ProcessDirtyAssets()
}
}
-void CustomResourceManager::ProcessLoadedAssets()
+void CustomAssetCache::ProcessLoadedAssets()
{
const auto load_results = m_asset_loader.TakeLoadResults();
@@ -189,10 +147,18 @@ void CustomResourceManager::ProcessLoadedAssets()
m_active_assets.InsertAsset(handle, asset_data.asset.get());
asset_data.load_status = AssetData::LoadStatus::LoadFinished;
}
+
+ for (const auto& listener : asset_data.listeners)
+ {
+ if (load_successful)
+ listener->NotifyAssetLoadSuccess();
+ else
+ listener->NotifyAssetLoadFailed();
+ }
}
}
-void CustomResourceManager::RemoveAssetsUntilBelowMemoryLimit()
+void CustomAssetCache::RemoveAssetsUntilBelowMemoryLimit()
{
const u64 threshold_ram = m_max_ram_available * 8 / 10;
@@ -209,11 +175,11 @@ void CustomResourceManager::RemoveAssetsUntilBelowMemoryLimit()
AssetData& asset_data = m_asset_handle_to_data[asset->GetHandle()];
- // Remove the resource manager's cached entry with its asset data
- if (asset_data.type == AssetData::AssetType::TextureData)
+ for (const auto& listener : asset_data.listeners)
{
- m_texture_data_asset_cache.erase(asset->GetAssetId());
+ listener->AssetUnloaded();
}
+
// Remove the asset's copy
const std::size_t bytes_unloaded = asset_data.asset->Unload();
m_ram_used -= bytes_unloaded;
diff --git a/Source/Core/VideoCommon/Assets/CustomResourceManager.h b/Source/Core/VideoCommon/Assets/CustomAssetCache.h
similarity index 72%
rename from Source/Core/VideoCommon/Assets/CustomResourceManager.h
rename to Source/Core/VideoCommon/Assets/CustomAssetCache.h
index 6a2b5cbbe3..169c0faaf8 100644
--- a/Source/Core/VideoCommon/Assets/CustomResourceManager.h
+++ b/Source/Core/VideoCommon/Assets/CustomAssetCache.h
@@ -10,25 +10,73 @@
#include
#include "Common/CommonTypes.h"
-#include "Common/HookableEvent.h"
+#include "VideoCommon/Assets/AssetListener.h"
#include "VideoCommon/Assets/CustomAsset.h"
#include "VideoCommon/Assets/CustomAssetLibrary.h"
#include "VideoCommon/Assets/CustomAssetLoader.h"
-#include "VideoCommon/Assets/CustomTextureData.h"
namespace VideoCommon
{
-class TextureAsset;
-
-// The resource manager manages custom resources (textures, shaders, meshes)
-// called assets. These assets are loaded using a priority system,
+// The asset cache manages custom assets (textures, shaders, meshes).
+// These assets are loaded using a priority system,
// where assets requested more often gets loaded first. This system
// also tracks memory usage and if memory usage goes over a calculated limit,
// then assets will be purged with older assets being targeted first.
-class CustomResourceManager
+class CustomAssetCache
{
public:
+ // A generic interface to describe an asset
+ // and load state
+ struct AssetData
+ {
+ std::unique_ptr asset;
+
+ std::vector listeners;
+
+ CustomAsset::TimeType load_request_time = {};
+ bool has_load_error = false;
+
+ enum class LoadStatus
+ {
+ PendingReload,
+ LoadFinished,
+ Unloaded,
+ };
+ LoadStatus load_status = LoadStatus::PendingReload;
+ };
+
+ template
+ T* CreateAsset(const CustomAssetLibrary::AssetID& asset_id,
+ std::shared_ptr library, AssetListener* listener)
+ {
+ const auto [it, added] =
+ m_asset_id_to_handle.try_emplace(asset_id, m_asset_handle_to_data.size());
+ if (added)
+ {
+ AssetData asset_data;
+ asset_data.asset = std::make_unique(std::move(library), asset_id, it->second);
+ asset_data.load_request_time = {};
+ asset_data.has_load_error = false;
+
+ m_asset_handle_to_data.insert_or_assign(it->second, std::move(asset_data));
+ }
+
+ auto& asset_data_from_handle = m_asset_handle_to_data[it->second];
+ asset_data_from_handle.listeners.push_back(listener);
+ asset_data_from_handle.load_status = AssetData::LoadStatus::PendingReload;
+
+ return static_cast(asset_data_from_handle.asset.get());
+ }
+
+ AssetData* GetAssetData(const CustomAssetLibrary::AssetID& asset_id)
+ {
+ const auto it_handle = m_asset_id_to_handle.find(asset_id);
+ if (it_handle == m_asset_id_to_handle.end())
+ return nullptr;
+ return &m_asset_handle_to_data[it_handle->second];
+ }
+
void Initialize();
void Shutdown();
@@ -37,81 +85,21 @@ public:
// Request that an asset be reloaded
void MarkAssetDirty(const CustomAssetLibrary::AssetID& asset_id);
- void XFBTriggered();
+ // Notify the system that we are interested in this asset and
+ // are waiting for it to be loaded
+ void MarkAssetPending(CustomAsset* asset);
- using TextureTimePair = std::pair, CustomAsset::TimeType>;
+ // Notify the system we are interested in this asset and
+ // it has seen activity
+ void MarkAssetActive(CustomAsset* asset);
- // Returns a pair with the custom texture data and the time it was last loaded
- // Callees are not expected to hold onto the shared_ptr as that will prevent
- // the resource manager from being able to properly release data
- TextureTimePair GetTextureDataFromAsset(const CustomAssetLibrary::AssetID& asset_id,
- std::shared_ptr library);
+ void Update();
private:
- // A generic interface to describe an assets' type
- // and load state
- struct AssetData
- {
- std::unique_ptr asset;
- CustomAsset::TimeType load_request_time = {};
- bool has_load_error = false;
-
- enum class AssetType
- {
- TextureData
- };
- AssetType type;
-
- enum class LoadStatus
- {
- PendingReload,
- LoadFinished,
- ResourceDataAvailable,
- Unloaded,
- };
- LoadStatus load_status = LoadStatus::PendingReload;
- };
-
- // A structure to represent some raw texture data
- // (this data hasn't hit the GPU yet, used for custom textures)
- struct InternalTextureDataResource
- {
- AssetData* asset_data = nullptr;
- VideoCommon::TextureAsset* asset = nullptr;
- std::shared_ptr texture_data;
- };
-
- void LoadTextureDataAsset(const CustomAssetLibrary::AssetID& asset_id,
- std::shared_ptr library,
- InternalTextureDataResource* resource);
-
void ProcessDirtyAssets();
void ProcessLoadedAssets();
void RemoveAssetsUntilBelowMemoryLimit();
- template
- T* CreateAsset(const CustomAssetLibrary::AssetID& asset_id, AssetData::AssetType asset_type,
- std::shared_ptr library)
- {
- const auto [it, added] =
- m_asset_id_to_handle.try_emplace(asset_id, m_asset_handle_to_data.size());
-
- if (added)
- {
- AssetData asset_data;
- asset_data.asset = std::make_unique(library, asset_id, it->second);
- asset_data.type = asset_type;
- asset_data.load_request_time = {};
- asset_data.has_load_error = false;
-
- m_asset_handle_to_data.insert_or_assign(it->second, std::move(asset_data));
- }
- auto& asset_data_from_handle = m_asset_handle_to_data[it->second];
- asset_data_from_handle.load_status = AssetData::LoadStatus::PendingReload;
-
- return static_cast(asset_data_from_handle.asset.get());
- }
-
// Maintains a priority-sorted list of assets.
// Used to figure out which assets to load or unload first.
// Most recently used assets get marked with highest priority.
@@ -202,14 +190,10 @@ private:
// A calculated amount of memory to avoid exceeding.
u64 m_max_ram_available = 0;
- std::map m_texture_data_asset_cache;
-
std::mutex m_dirty_mutex;
std::set m_dirty_assets;
CustomAssetLoader m_asset_loader;
-
- Common::EventHook m_xfb_event;
};
} // namespace VideoCommon
diff --git a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
index 5e400f3de5..91f3102c58 100644
--- a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
+++ b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
@@ -14,13 +14,13 @@
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Core/System.h"
-#include "VideoCommon/Assets/CustomResourceManager.h"
#include "VideoCommon/Assets/MaterialAsset.h"
#include "VideoCommon/Assets/MeshAsset.h"
#include "VideoCommon/Assets/ShaderAsset.h"
#include "VideoCommon/Assets/TextureAsset.h"
#include "VideoCommon/Assets/TextureAssetUtils.h"
#include "VideoCommon/RenderState.h"
+#include "VideoCommon/Resources/CustomResourceManager.h"
namespace VideoCommon
{
diff --git a/Source/Core/VideoCommon/CMakeLists.txt b/Source/Core/VideoCommon/CMakeLists.txt
index 73b9221c4b..4830c67113 100644
--- a/Source/Core/VideoCommon/CMakeLists.txt
+++ b/Source/Core/VideoCommon/CMakeLists.txt
@@ -8,13 +8,14 @@ add_library(videocommon
AbstractStagingTexture.h
AbstractTexture.cpp
AbstractTexture.h
+ Assets/AssetListener.h
Assets/CustomAsset.cpp
Assets/CustomAsset.h
+ Assets/CustomAssetCache.cpp
+ Assets/CustomAssetCache.h
Assets/CustomAssetLibrary.h
Assets/CustomAssetLoader.cpp
Assets/CustomAssetLoader.h
- Assets/CustomResourceManager.cpp
- Assets/CustomResourceManager.h
Assets/CustomTextureData.cpp
Assets/CustomTextureData.h
Assets/DirectFilesystemAssetLibrary.cpp
@@ -145,6 +146,12 @@ add_library(videocommon
Present.h
RenderState.cpp
RenderState.h
+ Resources/CustomResourceManager.cpp
+ Resources/CustomResourceManager.h
+ Resources/Resource.cpp
+ Resources/Resource.h
+ Resources/TextureDataResource.cpp
+ Resources/TextureDataResource.h
ShaderCache.cpp
ShaderCache.h
ShaderCompileUtils.cpp
diff --git a/Source/Core/VideoCommon/HiresTextures.cpp b/Source/Core/VideoCommon/HiresTextures.cpp
index 8acc3aff03..12f59f5ff5 100644
--- a/Source/Core/VideoCommon/HiresTextures.cpp
+++ b/Source/Core/VideoCommon/HiresTextures.cpp
@@ -27,6 +27,7 @@
#include "VideoCommon/Assets/CustomAsset.h"
#include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h"
#include "VideoCommon/OnScreenDisplay.h"
+#include "VideoCommon/Resources/CustomResourceManager.h"
#include "VideoCommon/VideoConfig.h"
constexpr std::string_view s_format_prefix{"tex1_"};
@@ -191,7 +192,7 @@ HiresTexture::HiresTexture(bool has_arbitrary_mipmaps, std::string id)
{
}
-VideoCommon::CustomResourceManager::TextureTimePair HiresTexture::LoadTexture() const
+VideoCommon::TextureDataResource* HiresTexture::LoadTexture() const
{
auto& system = Core::System::GetInstance();
auto& custom_resource_manager = system.GetCustomResourceManager();
diff --git a/Source/Core/VideoCommon/HiresTextures.h b/Source/Core/VideoCommon/HiresTextures.h
index e99a3fc966..f577aebd78 100644
--- a/Source/Core/VideoCommon/HiresTextures.h
+++ b/Source/Core/VideoCommon/HiresTextures.h
@@ -8,12 +8,13 @@
#include
#include
-#include "Common/CommonTypes.h"
-#include "VideoCommon/Assets/CustomResourceManager.h"
-#include "VideoCommon/Assets/CustomTextureData.h"
-#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/TextureInfo.h"
+namespace VideoCommon
+{
+class TextureDataResource;
+}
+
enum class TextureFormat;
std::set GetTextureDirectoriesWithGameId(const std::string& root_directory,
@@ -30,7 +31,7 @@ public:
HiresTexture(bool has_arbitrary_mipmaps, std::string id);
bool HasArbitraryMipmaps() const { return m_has_arbitrary_mipmaps; }
- VideoCommon::CustomResourceManager::TextureTimePair LoadTexture() const;
+ VideoCommon::TextureDataResource* LoadTexture() const;
const std::string& GetId() const { return m_id; }
private:
diff --git a/Source/Core/VideoCommon/Resources/CustomResourceManager.cpp b/Source/Core/VideoCommon/Resources/CustomResourceManager.cpp
new file mode 100644
index 0000000000..35eeb0393a
--- /dev/null
+++ b/Source/Core/VideoCommon/Resources/CustomResourceManager.cpp
@@ -0,0 +1,124 @@
+// Copyright 2025 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "VideoCommon/Resources/CustomResourceManager.h"
+
+#include "VideoCommon/VideoEvents.h"
+
+namespace VideoCommon
+{
+void CustomResourceManager::Initialize()
+{
+ m_asset_cache.Initialize();
+
+ m_xfb_event =
+ AfterFrameEvent::Register([this](Core::System&) { XFBTriggered(); }, "CustomResourceManager");
+}
+
+void CustomResourceManager::Shutdown()
+{
+ m_asset_cache.Shutdown();
+ Reset();
+}
+
+void CustomResourceManager::Reset()
+{
+ m_texture_data_resources.clear();
+
+ m_asset_cache.Reset();
+}
+
+void CustomResourceManager::MarkAssetDirty(const CustomAssetLibrary::AssetID& asset_id)
+{
+ m_asset_cache.MarkAssetDirty(asset_id);
+}
+
+void CustomResourceManager::XFBTriggered()
+{
+ m_asset_cache.Update();
+}
+
+TextureDataResource* CustomResourceManager::GetTextureDataFromAsset(
+ const CustomAssetLibrary::AssetID& asset_id,
+ std::shared_ptr library)
+{
+ const auto [it, added] = m_texture_data_resources.try_emplace(asset_id, nullptr);
+ if (added)
+ {
+ it->second = std::make_unique(CreateResourceContext(asset_id, library));
+ }
+ ProcessResource(it->second.get());
+ return it->second.get();
+}
+
+Resource::ResourceContext CustomResourceManager::CreateResourceContext(
+ const CustomAssetLibrary::AssetID& asset_id,
+ const std::shared_ptr& library)
+{
+ return Resource::ResourceContext{asset_id, library, &m_asset_cache, this};
+}
+
+void CustomResourceManager::ProcessResource(Resource* resource)
+{
+ resource->MarkAsActive();
+
+ const auto data_processed = resource->IsDataProcessed();
+ if (data_processed == Resource::TaskComplete::Yes ||
+ data_processed == Resource::TaskComplete::Error)
+ {
+ resource->MarkAsActive();
+ if (data_processed == Resource::TaskComplete::Error)
+ return;
+ }
+
+ // Early out if we're already at our end state
+ if (resource->GetState() == Resource::State::DataAvailable)
+ return;
+
+ ProcessResourceState(resource);
+}
+
+void CustomResourceManager::ProcessResourceState(Resource* resource)
+{
+ Resource::State next_state = resource->GetState();
+ Resource::TaskComplete task_complete = Resource::TaskComplete::No;
+ switch (resource->GetState())
+ {
+ case Resource::State::ReloadData:
+ resource->ResetData();
+ task_complete = Resource::TaskComplete::Yes;
+ next_state = Resource::State::CollectingPrimaryData;
+ break;
+ case Resource::State::CollectingPrimaryData:
+ task_complete = resource->CollectPrimaryData();
+ next_state = Resource::State::CollectingDependencyData;
+ if (task_complete == Resource::TaskComplete::No)
+ resource->MarkAsPending();
+ break;
+ case Resource::State::CollectingDependencyData:
+ task_complete = resource->CollectDependencyData();
+ next_state = Resource::State::ProcessingData;
+ break;
+ case Resource::State::ProcessingData:
+ task_complete = resource->ProcessData();
+ next_state = Resource::State::DataAvailable;
+ };
+
+ if (task_complete == Resource::TaskComplete::Yes)
+ {
+ resource->m_state = next_state;
+ if (next_state == Resource::State::DataAvailable)
+ {
+ resource->m_data_processed = task_complete;
+ }
+ else
+ {
+ ProcessResourceState(resource);
+ }
+ }
+ else if (task_complete == Resource::TaskComplete::Error)
+ {
+ resource->m_data_processed = task_complete;
+ }
+}
+} // namespace VideoCommon
diff --git a/Source/Core/VideoCommon/Resources/CustomResourceManager.h b/Source/Core/VideoCommon/Resources/CustomResourceManager.h
new file mode 100644
index 0000000000..512bd77712
--- /dev/null
+++ b/Source/Core/VideoCommon/Resources/CustomResourceManager.h
@@ -0,0 +1,46 @@
+// Copyright 2025 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include